![]() There's not a ton of depth to them, but they're fun enough. I would classify them as Mario Party mini-game level of fun. The other segmented room is devoted to assorted mini games that can either be played solo or multiplayer. They aren't challenging to complete but getting gold medals for each of them is tricky. One batch of challenges has you using specific copy abilities Kirby can wield to clear time trials. These are divided into two categories and separated into specific rooms aboard the ship. The energy spheres you collect unlock different challenges located throughout Magolor's ship. In addition to the main campaign, there are a handful of other activities for you to partake in. However, the Extra Mode that unlocks after completing the story once offers a more significant and rewarding challenge. Sniffing out secret items and areas is about as challenging as the regular campaign gets, as this is one of the easier platformers out there. You don't need to constantly cycle through abilities, but to uncover all the title's secrets, you'll need to be proactive in this area. It's an enjoyable platformer that does a great job of mixing in all the different skills Kirby can acquire in a level. Return to Dream Land is no different in that regard. It's the gameplay that has allowed the character to become endearing to generations of gamers. No one comes to these games for the story, though. The tale of Magolor is essentially only here to give a reason for why Kirby has to collect a bunch of items in the first place. Being the upstanding figure he is, Kirby probably would have helped for free, but a trip to a new planet doesn't hurt.Īs with Kirby's last adventure, you can more or less ignore the story here. Upon collecting all these items, Magolor has offered to bring Kirby and friends to his home planet of Halcandra. To do this, he will need to locate five different pieces of his ship, as well as 120 spheres of energy. For Return to Dream Land, Kirby is tasked with assisting stranded alien Magolor with repairing his ship. You'll need to take advantage of every copy ability Kirby has so you can track down the countless collectibles strewn throughout. They can also be used to clear pieces of the environment to unveil bonus items and hidden locations. These give Kirby access to screen-clearing attacks that can destroy whole lines of enemies with a single strike. Introduced in this game are Super Abilities, which are more powerful versions of some of the basic abilities. From the copious number of abilities to copy to the straight-forward level design, the game is classic Kirby through and through. ![]() ![]() It's also not as enjoyable to mess around with your friends as it is in the multiplayer modes from the modern Mario games.Īlthough designed with multiplayer in mind, you won't lose anything by going through the adventure solo. If anything, the chaotic nature of four players sharing the screen at once makes the title even easier than it already is. The multiplayer options are fun, but far from essential. Kirby's allies may lack the ability to copy powers, but they are each effective in their own way. ![]() Whether as different versions of Kirby, or as franchise stalwarts King Dedede, Meta Knight and Bandana Waddle Dee, up to four players can tackle the entirety of the adventure together. It's a traditional 2.5D side-scroller, but with the added gimmick of co-operative multiplayer. Originally released for the Nintendo Wii back in 2011, Return to Dream Land is classic Kirby with a bit of a twist.
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